Use the Bitmap Editor dialog box to edit the list of
bitmap hatches
available to draw different rocktypes.
Unless your administrator has enabled
Client mode, you can display
this dialog box by clicking the Edit Bitmaps
button on the Settings tab of the Options
dialog box. If Client mode has been enabled then this dialog box is not
available.
Bitmap hatch: Choose the bitmap hatch to
edit.
Add: Create a new bitmap hatch. You
will be prompted for the name to use to identify the bitmap. This
name must be unique amongst the list of bitmaps.
Rename: Rename the selected
bitmap hatch. The new name for the hatch must be unique amongst the
list of bitmaps. Hatch lists that referred to the old name will be
updated to refer to the new name.
Delete: Delete the selected bitmap
hatch. Hatch lists that refer to the deleted bitmap will display
the "No record" indicator.
External file: Specify that the
bitmap should be loaded from an image file. You can type the
file name into the entry field or use the
... button to navigate to the file.
Mono: Specify that the bitmap
is a black and white bitmap defined by a bit mask. This style of bitmap
was used in earlier versions of MEGS_Log. A bit mask is a series
of numbers (one for each row in the bitmap), the binary representation
of each number define which pixels in the row are white (1) or black (0).
The least significant bit (smallest power of two) refers to the left
most pixel, while the most significant bit (largest power of two) refers
to the right most pixel.
Width: Specify the width of a mono
type bitmap. The bitmap is right aligned with respect to this width.
Compile and update: Click this button
to compile the list of numbers in the bitmap mask and check for any
errors. This button is only available if changes have been made
to the bit mask.
Preview: This window shows a preview
of the specified bitmap hatch.
Changes made to the bitmap hatches are saved to the users MEGS_Log
configuration file when you click the Ok
button.