Use the Vector Editor dialog box to edit the
vector hatches available to draw
different rocktypes.
Unless your administrator has enabled
Client mode, you can
display this dialog box by clicking the
Edit Vectors button
on the Settings tab of the Options dialog
box. If Client mode has been enabled then this dialog box is not
available.
Vector pattern: Select the vector pattern
to edit.
Add: Add a new schema. You
will be prompted for the name to use to identify the schema. This
name must be unique amongst the list of schemas.
Rename: Rename the selected
vector hatch. The new name for the hatch must be unique amongst the
list of vectors. Hatch lists that refer to the vector pattern
will now use the new name.
Delete: Delete the selected vector
pattern.
Width: Enter the width of the tile
used to display the vector hatch in millimetres. This width is
used when displaying the vector pattern in isotropic mode - in anisotropic
mode the width of the tile is always the full width of the borehole
field.
Height: Enter the height of the tile
used to display the vector hatch in millimetres.
Background colour: Click on the button
to set the background colour for the vector. After changing the colour
you need to click Compile and Update to
see the results in the preview windows.
Element definitions: The individual
primitive drawing operations that describe the vector pattern are entered
here in a text form. See below for more information.
Compile and update: Click after making
any changes to the element definitions for the vector or a vector
patterns. MEGS_Log will attempt to compile the vector element definitions
a
The vector pattern itself is defined using a simple series of text
commands. Each command specifies a particular drawing primitive, using
the syntax below:
coord-pairs is a semi-colon separated list of comma separated
coordinate pairs.
colour represents the line or fill colour of the primitive as
appropriate. This colour can either be specified using a red-green-blue
triplet:
(red-component,green-component,blue-component)
where each component is specified by a number between zero and 255, or a
hexadecimal representation:
0xRRGGBB
where RR, GG and BB are the hexadecimal representations
of the red, green and blue components respectively.
style specifies the linestyle to use when drawing the primitive.
It can be one of the following predefined styles:
solid, dash,
dot, dashdot, or
dashdotdot; or a specification of the form:
(style-spec)
where style-spec is a comma separated list of stroke and gap
distances.
width specifies the width of the lines in the primitive.
radius specifies the radius of a circular primitive.
All coordinates, distances and widths are specified in units of 0.1 millimetres,
with the origin of the coordinate system being at the bottom left of the
vector pattern tile.
Changes made to the vector hatches are saved to the users MEGS_Log
configuration file when you click the Ok
button.